The Nations
2010 - 7 - 14These are the starting or newbie areas. Each nation is the home to different races, but you can pick what nations you want. Depending on the race you picked, starting at the original home nation will grant you a ring to use at level 1. This ring is nice depending on what job you deside to play.
Let me give you a little look into each nations.
The Federation of Windhurst- Being the home of the Tarutaru, this nation excels in magic. Kept in order by the five ministries of magic whom base decisions made on the prophecies of the Star Sybil. The Mithra’s live in harmony with the Tarutarus, living as mercenaries without official ties to the nations. Starting in this nations as a Tarutaru or Mithra grants you a level one ring with +3 magic points, +1 agility and +1 intellect. This ring is good for blackmage’s and redmage’s due to the 3 extra MP and the +1 int, you don’t really get anything better until level 10. The +1 agi is decent for thief’s.
The Repuplic of Bastok- Being the main home for the hume’s, this nation was build upon technology. Ruled over by a President, this nation consist of humes and the Galka. The Galka are not originally from this nation, which if you start in Bastok and follow the missions you can find out exactly where they originated from. Starting as a Hume or Galka in Bastok your granted a level one ring with +3 hit points, +1 dexterity and +1 vitality. This ring is good for warrior and monks as you don’t get to many choices until level 14.
The Kingdom of San d’oria- This is the home of the proud Elvaan race and is ruled over by a king. This nation consists mostly knights and revolves around the use of iron. Starting in this nation as an Elvaan grants you a level one ring with +1 strength and +1 mind. This ring is good for whitemages due to the +1 mind and for warriors for the +1 str. As a whitemage you don’t get anything better until level 10 and for warrior nothing really until level 14.
(In all honesty the rings are not that great, but hey its a free ring, and free stuff is nice to have especially when starting out)
Pick a nation that you would like to reveal a story line, all nations follow the same story until rank 5. After rank 5 they branch off to tell different stories. You can change nations at anytime so long as your not on a mission and you have the gil to pay a transfer fee, just be forewarned you will have to start over at rank 1. You won’t lose any quests completed or levels but anything pertaining to the nation you started on will be lost and has to be redone. There are certain “key items” that won’t be lost as well when changing nations.

- 10.08.31 - Some Assists Of Flyff Level Guide
- 10.08.30 - Final Fantasy XI Gil Service
- 10.08.26 - How to Play Final Fantasy XI
- 10.08.26 - FFXIV: Tips for game
- 10.08.25 - FFXI Gardening 101
- 10.08.24 - FFXI Leather Crafting
- 10.08.24 - Gil What You Need To Know (FFXI guild)
- 10.08.23 - FFXIV: Tips for game
- 10.08.21 - Exceed Your Limits: Level Cap to be Lifted!
- 10.08.20 - Sand all Waludaha in FFXIV

- Brilliant! Thank you very much. Nice job in cov powerleveling... ----------Buyer:jeff
- Awesome, the fastest service I had ever met. I was very pleased to get the mesos after mins. Good job!----------Buyer:Lasery
- you guys did a really great job,Keep up the good work and thank you----------Buyer:Paulus
- Thank you very much for gold and fast service.----------Buyer:Mark Bogard
- Always doing a good job,and discount for me,wulala,hah!! ----------Buyer:Richard Martin
- Can I still get some free gold or items in the next power leveling order,thx,you guys good job!----------Buyer:Steven



